Manga

...bibliographic notes about manga...

Tag: Games

The Carefree Gameboard of Asō Yutaka’s Nonki na Tōsan 

Guest Post by Mitchell Clark  

Japanese board game print featuring cartoon characters doing various actions across 37 film-roll-shaped spaces.

Nonki na Tōsan Shusse Sugoroku, or Carefree Dad Success Story Gameboard.

One of the many strengths of the manga collection at OSU is a subcollection of gameboard prints, or sugoroku. Our collection contains dozens of these, dating from as far back as the Edo period to as recently as the 1980s. One sugoroku, dating to 1925, features one of Japan’s earliest serialized comic strips, Nonki na Tōsan, or Carefree Dad (often translated as Easygoing Daddy).

Nonki na Tōsan was first published in the newspaper Hōchi Shimbun in 1923—interestingly, in the wake of the Great Kantō Earthquake. Its lighthearted nature was seen by publishers as a salve to lift spirits at a time when the capital region was still reeling from disaster. Inspired by the American comic Bringing Up Father by George McManus, Nonki na Tōsan became immensely popular for its slice-of-life comedy and portrayal of everyday Japanese virtues. Created by Asō Yutaka, the cartoon quickly inspired Nonki na Tōsan merchandise, toys, games, and even three silent films released in 1925.

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Current Display in the Thompson Library – “Pokémon Universe – The Many Worlds of Japanese ‘Pocket Monsters’ in Global Pop Culture”

Pokémon Universe Display Case

Pokémon Go AR photo courtesy of Aaron Olivera

A top media sensation during Summer 2016 has been the game Pokémon Go, a new app developed by Niantic Labs for personal handheld devices. The game allows players to merge the real world with the virtual world of Pokémon (short for “pocket monsters”) in an augmented reality (AR) on device screens. While the obsession with Pokémon Go is recent, the game’s imaginary Pokémon have been roaming the world for over two decades. Released in 1996, the game’s best known character, Pikachu, is now recognized as an iconic symbol of Japan’s global “soft power.” Featuring select materials from the Libraries’ collections, the “Pokémon Universe” display highlights the history and globalization of the popular Pokémon franchise, and explores the many worlds that Pokémon has inhabited since its inception in the mid-1990s.

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