Connecting Polygons to Coding (pp. 25--33)

Allyson Klovekorn

Abstract


This paper discusses a lesson implemented in a high school classroom that promotes the connection of geometry--specifically, polygons---to coding using freely available, web-based programming tools. Details of the lesson and the tools (i.e., Turtle graphics / Logo) are shared as well as a discussion of revisions based upon relevant literature and conversations with colleagues.

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References


Brown, S. I., & Walter, M. I. (1993). Problem posing in mathematics education. Hillsdale, NJ: Lawrence Erlbaum Associates.

Clements, D.H. (2000). From exercises and tasks to problems and projects: Unique contributions of computer to innovative mathematics education. Journal of Mathematical Behavior, 19, 9-47.

National Council of Teachers of Mathematics. (2010). Research brief: Why Is Teaching with Problem Solving Important to Student Learning?. Available on-line at https://www.nctm.org/uploadedFiles/Research_and_Advocacy/research_brief_and_clips/Research_brief_14_-_Problem_Solving.pdf.

Papert, S. (1980).Mindstorms: Children, computers, and powerful ideas. New York, NY: Basic Books. Turtle Academy. (2019). Retrieved from https://turtleacademy.com/


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Copyright (c) 2019 Allyson Klovekorn

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